V. Good UX aims at reducing tooltips, tutorials and FAQs to a minimum.
Tag: usability
User Experience Rule #4
IV. If your interface makes people feel stupid, they'll try to avoid it in the future. Nobody likes to feel stupid.
The Search Interaction Optimization Toolkit – The Essence of my PhD Thesis
My PhD thesis introduces a novel methodology that is named Search Interaction Optimization (SIO) and is used for designing, evaluating and optimizing search engine results pages (so-called SERPs). As a proof-of-concept of this new methodology, I've developed a corresponding SIO toolkit, which comprises a total of seven components1 (most of which have already been introduced in previous… Continue reading The Search Interaction Optimization Toolkit – The Essence of my PhD Thesis
User Experience Rule #3
III. It's the little things that matter.
INUIT: The Interface Usability Instrument
As one of the building blocks of my PhD thesis, I have developed a novel instrument for measuring the usability of web interfaces, which is simply called Inuit—the Interface Usability Instrument1. This was necessary because a usability instrument that is suited for the automatic methods for Search Interaction Optimization I have developed in my PhD… Continue reading INUIT: The Interface Usability Instrument
What is ›Usability‹?
Earlier this year, I submitted a research paper about a concept called usability-based split testing1 to a web engineering conference (Speicher et al., 2014). My evaluation involved a questionnaire that asked for ratings of different usability aspects—such as informativeness, readability etc.—of web interfaces. So obviously, I use the word “usability” in that paper a lot;… Continue reading What is ›Usability‹?
User Experience Rule #2
II. Never hide primary information behind an additional click the user has to perform! Keep the number of necessary clicks as low as possible. For example, in search engines, do not (never ever!) require a user to click twice before they reach their desired result.
[offene Masterarbeit] Was that Page Pleasant to Use? Usability-Metriken in einer echten Suchmaschine
Es gibt viel zu viele schlechte Webseiten! Schon mal versucht, auf http://www.finanzen.sachsen.de die Tagessätze für Auslandsreisekosten zu finden? Falls nicht, einfach mal ausprobieren und viel Spaß dabei! Oder schon mal auf der Seite der Uni Würzburg versucht, herauszufinden, wie genau eine Bewerbung für den Bachelor in Wirtschaftswissenschaften abläuft? Nein? Ist auch eigentlich besser so, weil… Continue reading [offene Masterarbeit] Was that Page Pleasant to Use? Usability-Metriken in einer echten Suchmaschine
How to Infer Usability from User Interactions. My Poster Presented at #ICWE2014
The corresponding publications are: Maximilian Speicher, Andreas Both and Martin Gaedke (2014). “Ensuring Web Interface Quality through Usability-based Split Testing”. In Proc. ICWE. Maximilian Speicher, Andreas Both and Martin Gaedke (2014). “WaPPU: Usability-based A/B Testing”. In Proc. ICWE (Demos). For more information about WaPPU, please see this previous post. Special thanks go to Fred Funke,… Continue reading How to Infer Usability from User Interactions. My Poster Presented at #ICWE2014
First Screencast Published in VSR Media Center
http://www.youtube.com/watch?v=vj4cNi7O4ws The demo video about usability-based A/B testing I created for the 2014 International Conference on Web Engineering is now featured in the media center of the VSR research group at Chemnitz University of Technology. The chair of VSR is Prof. Dr.-Ing. Martin Gaedke, who is the primary advisor of my PhD thesis. The video… Continue reading First Screencast Published in VSR Media Center
