Creating Medium-Fidelity Prototypes for AR/VR Experiences

Prototyping in 3D isn't the same as in just two dimensions. Compared to regular, flat websites, augmented and virtual reality have very different requirements when it comes to creating prototypes. To close a gap in the medium-fidelity range of AR/VR prototyping methods, we've created 360theater, which makes use of dioramas and 360° content for creating physical-digital prototypes. We've used our new method in workshops with design students and found that it comes close to the final experience while complementing other methods with different levels of fidelity.

The Arrival of the Web 3.0

What is Web 3.0? That’s a good question! And I’m pretty sure I won’t be able to answer it in this essay. Yet, I’ll try my very best to get closer to the answer. There exist several definitions of Web 3.0, none of which can be considered definite. A very general one describes it as… Continue reading The Arrival of the Web 3.0

Enabling Industry 4.0 with HoloBuilder

At this year's INFORMATIK conference held by the GI in Cottbus, I had the chance to present a research paper (full text here) about HoloBuilder—officially titled "Enabling Industry 4.0 with holobuilder"1—that I wrote together with my colleagues Kristina Tenhaft, Simon Heinen and Harry Handorf. In our paper, we examine HoloBuilder from a research rather than… Continue reading Enabling Industry 4.0 with HoloBuilder

Introducing HoloBuilder

For about 5 weeks now, I've been working in my new job at bitstars (an augmented/virtual reality start-up based in Aachen) and so far have been mainly involved in the development of our new platform HoloBuilder. What is HoloBuilder? HoloBuilder allows to create what we call 3D presentations, or 360° presentations if photospheres are involved (see… Continue reading Introducing HoloBuilder