Hollow Knight is mainly characterized by dual-purpose design and general minimalism. A particular feature is the use of fluid builds based on charms that can be (un)equipped rather than a skill tree. However, changing builds can be too much blind trial and error while experience becomes too abundant too early in the game. One solution to this could be requiring the user to pay with experience when (un)equipping charms.
The Design Philosophy Behind My New Website
After analyzing my old website, I decided to put more emphasis on (1) identifying and highlighting the pieces of information that are actually useful and (2) a two-dimensional approach to displaying my CV along traditional categories and skills/topics. Moreover, I set myself design constraints that forced me to keep my new website as clean and simple as possible, following the design philosophies of brutalism and Mies van der Rohe.
I gave myself a new logo as a Christmas present
The year is almost over and my blog 2008 is almost 2 years old now. A lot has changed since I started it: I wrote up my PhD thesis (that I can hopefully defend soon), started a new job at HoloBuilder.com—one of Germany's most innovative Augmented and Virtual Reality startups—and moved from Leipzig to Aachen. So… Continue reading I gave myself a new logo as a Christmas present
why i’m a minimalist
(the funny thing is: i can't really explain why. but i'll try anyway.) i believe that there's sth. inherently beautiful to minimalistic design & content. this is what my sense of aesthetics tells me. i'd always prefer t. capote's Summer Crossing over f. schätzing's Limit, 'cause the former tells a beautiful story in 149 pages (🇩🇪 ed.) while… Continue reading why i’m a minimalist
motherfuckingwebsite.com Redesigned. My Other Poster Presented at #ICWE2014
(Disclaimer: motherfuckingwebsite.com was not made by me!) From my original post about redesigning motherfuckingwebsite.com (see here), I have created a poster along with a corresponding short paper, which have been presented at the 2014 International Conference on Web Engineering (ICWE). The short paper will be included in the conference proceedings published by Springer: Maximilian Speicher… Continue reading motherfuckingwebsite.com Redesigned. My Other Poster Presented at #ICWE2014
This is a motherfucking website. And it’s not completely fucking perfect
(Disclaimer: motherfuckingwebsite.com was not made by me!) I recently stumbled upon motherfuckingwebsite.com, which is the most pragmatic and minimalistic approach to website creation I've seen so far (except for plain TXT files, of course). The first two lines read "This is a motherfucking website. And it's fucking perfect." The site has raised quite some attention… Continue reading This is a motherfucking website. And it’s not completely fucking perfect