Prototyping in 3D isn't the same as in just two dimensions. Compared to regular, flat websites, augmented and virtual reality have very different requirements when it comes to creating prototypes. To close a gap in the medium-fidelity range of AR/VR prototyping methods, we've created 360theater, which makes use of dioramas and 360° content for creating physical-digital prototypes. We've used our new method in workshops with design students and found that it comes close to the final experience while complementing other methods with different levels of fidelity.
Products often tend to be technology-driven, without actually solving a real problem of real users ‒ we see companies and products fail every day because money was invested in the wrong idea. In contrast, a truly customer-centric approach ensures you enter the right market with the right product, thus increasing user experience, loyalty, and profitability ‒ a win-win situation. One format for user-centered innovation projects are Design Sprints, which allow for a first validation of a product idea within a week.
"It was during my Bachelor’s thesis that I first came into contact with user research; and after that, I fell in love with anything usability and UX design. Today, I’m a UX Manager and take care of a wide variety of design topics. But when you simply look at my diplomas, you wouldn’t expect any… Continue reading My First Article for The Next Web